#pragma once
#include <glut.h>
#include <stdio.h>
#include "Shape.h"

class Leg: public Shape
{
private:
	GLUquadricObj *p;
	double HIP_BASE_RADIUS;
	double HIP_TOP_RADIUS;
	AngleMove Angle;

public:
	Leg::Leg(int newX,int newY,int newZ,GLUquadricObj *newP, GLint texture_id);
	void Leg::DrawHip();
	~Leg(void);

};

